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Thread Statistics | Show CCP posts - 7 post(s) |

Red Bluesteel
State War Academy Caldari State
17
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Posted - 2014.09.26 02:31:00 -
[1] - Quote
CCP AGAIN YOU F.U.C.K.I.N.G RUIN a Great Game....
Over and Out
                                                                                                                            
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Red Bluesteel
State War Academy Caldari State
17
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Posted - 2014.09.26 19:34:00 -
[2] - Quote
AssandTits wrote:Althalus Stenory wrote:I stopped reading here: Lelira Cirim wrote:/starts singing Paul Simon's "Please don't take my Phased Weapon Navigation Array Generation Extron away...." we'll need to make a petition and get as much people as we can to only our PWNAGE ! :'( Well I really like the fact module tiericide finally begins ! My only though now is that Capacitor Flux Coil, as it's going to be, will probably weaken active shield tanking as such fits usually use these modules (bigger drawback, but bigger regen). But... as I don't have EFT to check it, we'll see :] No That has been done before and fail basically because CCP are so arrogant they think they have a unique product in the market and can do whatever the hell they want. The fact it is a Dev Blog and not an F+I post basically means CCP are saying "**** you players, this is what will happen." The CSM once more shows its complete uselessness at defending the Game from interference from Devs who are basically the #%$@ that is left at the bottom of the bowl after those who have the capability and drive to succeed left. This is just the tip of the iceberg people, unless the message is sent loud and clear that persistent dumbfuckication of the game has to stop. Burn Jita, burn it to the ground. Your so True ...
My next Games will be Elite and Star Citizen, i personally have enough from this ******** Game Downgrade Changes/Patches whatever 
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.26 19:57:00 -
[3] - Quote
Gray's Anatomist wrote:I have two issues with the impending doom^W tiericide:
- Current tiers had several useful properties for tight fits. For example, some modules used less CPU for less effect, which came in 4 steps (not 1, not 2, 4 steps), some modules increased in value linearly, but their price was prohibitively high for throwaway fits (meta 4 damage controls anyone?). Overall this provided for interesting jigsaw puzzle solving while fitting, and even created a mini-profession of fitting specialist. This "update" not only removes this fun part of the game, but also invalidates real, working fits across the game. And if, by chance or luck, the ships will still fly - they'll lose their value against less craftily fit opponents. Is this what you want? "My ship is AMPLER than yours?"
- The names, indeed, are part of EVE lore. Why won't you call Titans "Ample Very Big Ships"? Why Sansha, Guristas, Serpentis and Blood, when you can call them "blaster terrorists", "laser terrorists", "missile terrorists" and "ewar terrorists"? Rename "Shadow Serpentis" into "scoped blaster terrorists" and see how much fun the players have.

Bottom line is: this change devalues player skills and experience. This might initially make for a lower learning curve for new players, but it won't help retain the older players, quite the opposite. Blah-blah, it's 3 days before the update, too late to change anything.  +Like, +Like, +Like
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.26 19:58:00 -
[4] - Quote
Rivr Luzade wrote:Gray's Anatomist wrote:I have two issues with the impending doom^W tiericide:
- Current tiers had several useful properties for tight fits. For example, some modules used less CPU for less effect, which came in 4 steps (not 1, not 2, 4 steps), some modules increased in value linearly, but their price was prohibitively high for throwaway fits (meta 4 damage controls anyone?). Overall this provided for interesting jigsaw puzzle solving while fitting, and even created a mini-profession of fitting specialist. This "update" not only removes this fun part of the game, but also invalidates real, working fits across the game. And if, by chance or luck, the ships will still fly - they'll lose their value against less craftily fit opponents. Is this what you want? "My ship is AMPLER than yours?"
- The names, indeed, are part of EVE lore. Why won't you call Titans "Ample Very Big Ships"? Why Sansha, Guristas, Serpentis and Blood, when you can call them "blaster terrorists", "laser terrorists", "missile terrorists" and "ewar terrorists"? Rename "Shadow Serpentis" into "scoped blaster terrorists" and see how much fun the players have.

Bottom line is: this change devalues player skills and experience. This might initially make for a lower learning curve for new players, but it won't help retain the older players, quite the opposite. Blah-blah, it's 3 days before the update, too late to change anything.  That's all not of interest anymore to a game developer desperate to appeal to Angry Bird players. Your Wrong, they all Play World of Whoolooloo 
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.26 20:06:00 -
[5] - Quote
Nalha Saldana wrote:This is what a NPC corp based naming system could look like and would be 100x better than that crap
Amarrian modules Upgraded/Ample - Amarr Constructions Scoped - Imperial Armaments Compact - Zoar and Sons Enduring - Carthum Restrained - Viziam
Caldarian modules Upgraded/Ample - Caldari Constructions Scoped - Caldari Steel Restrained - Perkone Enduring - Rapid Assembly Compact - Top Down
Gallentean modules Upgraded/Ample - Allotek Compact - Chemal Restrained - CreoDron Enduring - Duvolle Scoped - Roden
Minmatarian modules Upgraded/Ample - Core Complexion Enduring - Freedom Extension Compact - Boundless Creation Restrained - Eifyr Scoped - Six Kin
The modules would get a name based on what race it belongs to (same as invention interfaces)
As example here are the devblog items: Allotek Co-Processor Zoar and Sons Reactor Control Unit Zoar and Sons Micro Auxiliary Power Core Top Down Light Missile Launcher Caldari Constructions Light Missile Launcher Freedom Extension Cargo Scanner Six Kin Cargo Scanner Best Example so far ...
+Like
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.26 20:17:00 -
[6] - Quote
I have the Ultimate solution for the fastest ending of this Tiericidde whatever...
Simple: Change the name Meta into something else, Point and Finish.
And Please STOP this Downgrades... |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:11:00 -
[7] - Quote
Robert Parr wrote:Lena Lazair wrote:Hmm... so much noise over the details of the naming, so little over the basic premise itself which is not what I expected and still has some critical holes. The most obvious and most frequently mentioned hole is that this balancing does NOTHING to promote the use of tech 1 items. At all.
*** tl;tp *** **** ME....Fozzie, are you paying any attention?????    VERY MUCH THIS^^^^ WOW a good idea on paper and in practice...YOU should have been doing this all along...instead we got half-assed sausage making homogenization WTF OVER??? Get a clue please, you are ruining the game....stop what you are doing and start doing THIS^^^^^^^^^^^ Please pull your head out!!!!!! CCP Stopped Reading it own Thread on Page 5 ...
I don't know why they start and Comments Thread, even when they don't Read and React on the Comments and going strait forward with there Mess up what i still call a Downgrade ...
Total wrong Movement CCP, when you didn't react on the Comments you wanted, its the same as you even Post your Dev Blogs and forgot that you have written them and on Patch Day, Woops XXX Accounts Closed ... F.U.C.K Why 
Think about it 
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:19:00 -
[8] - Quote
Guttripper wrote:*reads the various replies... CCP knows what they are doing - just ask them. 
Didn't' laughed that much ever   |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:22:00 -
[9] - Quote
Primary This Rifter wrote:Damn... what made you think that five days was going to be enough to talk about these proposed changes? That would imply that they would think at all about their changes, but they really do that  |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:40:00 -
[10] - Quote
Ginger Barbarella wrote:Anyone have any idea if CCP is going to compensate for the loss of invention chance for those of us that use high mets items (meta 2 and 3) in invention? The increase in chance of success is not negligible with the use of meta items, and it seems just another kick to the crotch of Industry if meta 2-4 is going to be vanishing. Thanks. Edit: just came across this: New Formula? I'll have to run the math on this... Nope CCP doesn't do anything in direction of any kind of compensation ...
But they can start, only on my bill i have an gross turnover loss of 80 Bil Isk a Week since they started the Industry Crap Up 
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:44:00 -
[11] - Quote
Pecora Nera wrote:Priscilla Project wrote:Hi!
And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car?
Because it had a Y-S8 Hydsocarbon Afterburner!
A Y-S8 HYDROCARGON AFTERBURNER!
Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it? ! I agree with this rant. But I strongly suspect that CCP's unstated reason for the great module renaming is not intended to dumb-down the game, but is actually been done to make the localisation to other languages easier (and cheaper). It's a lot easier to translate "limited" into French (or any given %language% ), and use that for all modules, than to get a meaningful translation of "Y-S8 HYDROCARBON" (and all the other module specific flavour-names.) And if you play the game that they play, you suddenly no longer be named Mr.Miller but Mr.M++ller (German), very nice ...
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:47:00 -
[12] - Quote
Oraac Ensor wrote:Two questions:
1. Where exactly is the logic in Meta 5, 6, etc. if there is no Meta 2, 3 and 4?
2. Until now, when newbies have asked what to do with all their unwanted loot, the answer has generally been "sell Meta 4 and above, reprocess everything else" - so what will be the advice now? Reprocess everything less and above Meta 5 and sell it because we don't need anymore Names Items harharhar 
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Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.29 01:49:00 -
[13] - Quote
profundus fossura wrote:Priscilla Project wrote:Pecora Nera wrote:Priscilla Project wrote:Hi!
And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car?
Because it had a Y-S8 Hydsocarbon Afterburner!
A Y-S8 HYDROCARGON AFTERBURNER!
Can you imagine how I would have felt fitting a LIMITED 10MN AFTERBURNER onto it? ! I agree with this rant. But I strongly suspect that CCP's unstated reason for the great module renaming is not intended to dumb-down the game, but is actually been done to make the localisation to other languages easier (and cheaper). It's a lot easier to translate "limited" into French (or any given %language% ), and use that for all modules, than to get a meaningful translation of "Y-S8 HYDROCARBON" (and all the other module specific flavour-names.) But that's the great part about it! Names do not necessarily need a translation! It's a name! And you know what hydrocarbon translates to in ... ... french? hydrocarbure ! ... spanish? hidrocarburos ! ... in dutch? koolwaterstof ! ... in german? kohlenwasserstoff ! But the ABSOLUTELY best part about it? It doesn't matter what it translates to! There are so many names that are literally irrelevant to translate anyway, because what matters is not the name, but that they give the item a feeling! You will not find a single item in the real world where marketing thinks about "oh my, does that name make any sense?" ... No! They might think about a name that MIGHT have a connection to the actual item, but this isn't even relevant! What matters is that it sounds cool and fits the product! A rifter ... feeling like a muscle car, because it's engine's name sounds powerfull! And not LIMITED! Not AMPLE! Not EXPERIMENTAL! Y-S8 HYDROCARBON AFTERBURNER! After reading this I want a Y-S8 kohlenwasserstoff Afterburner No what you want is a "Y-S8 Kohlenwasserstoff Nachbrenner"  |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.30 18:23:00 -
[14] - Quote
Ned Black wrote:CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks. But it does FEEL as if you are dumbing down EvE with all these tieracides, easier to use interfaces and so on. Be it weapons, mods or ships or you name it. In the beginning every ships was like a swizz pocket knife. You never knew what you faced and the number of fits were probably as wide as the number of players. With steamlining you remove a lot of that vibrancy simply because fitting a ship outside of the streamline will make it suck so bad that its not even funny. Look at other things as well. Scanning used to be HARD... I mean seriously hard and it was only very few that could actually do it at all. Not only did it take a lot of time, but it required a lot of skill and know how to do... today anyone and their ******** dog can scan while being semi comatose without breaking a sweat. So sorry, but to me who have been around for a long time it really does feel as if you are dumbing down EvE one step at a time... and all those names actually give things a lot more flavour than having generic "easy to recognize" names... removing things does not add to the game... it removes them, it removes something that made eve special. Absolutely THIS  |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.30 18:29:00 -
[15] - Quote
Kynric wrote:CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon. Why not rename the hurricane and cyclone to be "minmatar projectile battlecruiser" and "minmatar missle battlecruiser. " The names are more discriptive and really have no bearing on how the game plays. However, it would on the other hand strip a layer of nonfunctional information which fuels the imagination away. For me "arbelest" and "malkuth" like the old afterburner names just made the world richer and more interesting although it did nothing to how the game actually played. I would greatly prefer that the old names soldier on. Pretty much This |

Red Bluesteel
State War Academy Caldari State
17
|
Posted - 2014.09.30 18:44:00 -
[16] - Quote
Sizeof Void wrote:Apologies if this has already been suggested:
Why not just adapt the naming convention from the skill hardwiring impants and add a 2-letter or 3-letter code to each existing name, which indicates which stat is improved for that particular module?
For example: 200mm Gallium Cannon ER, where ER would indicate "extended range", or 200mm Gallium Cannon TS, where TS would indicate "tracking speed" has been improved.
Then, you can both keep the existing "immersive" names, while still have the benefit of being able to easily identify a module's advantage by just looking at the name's new code suffix.
An additional code could even be used to indicate the primary disadvantage. For example: 200mm Gallium Cannon ER-PG, where PG indicates a higher "power grid" requirement. +1 Super good Idea
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